Empower Youth for Future Success
AXIS XPERIENCE
We are proud to be the one of exclusive partners with Actura Australia in providing the leading STEAM learning solution spanning from in-class, out-of-class and at-home environments.
Our FlipRobot range provides the ultimate robotics STEAM learning solution for the in-class environment. For the out-of-class solution, the CASE International Study Programs aim to deliver once in a lifetime, the best STEAM experience in the most inspiring learning environment. To ignite young minds’ interest in STEM, CASE Space Academy offers Real STEM, Real Space, and Real Fun activities all guided online by certified course leaders.
10 REASONS
Why your child should be equipped in steam knowledge and skills
Download the top 10 highest paying jobs in STEAM in the next 10 years you want your child to know.
(Plus tips on how to ignite their passion)
THE FUTURE
In the next 30 years, 75% of the fastest growing professions will require STEAM-related skills. 50% of professions today will disappear, 50% of professions in the next 30 years don’t even currently exist. Young students of today will experience dozens of career changes, and dozens of jobs in each career.
To successfully navigate through this fast-changing environment, students need to master critical STEAM-related skill sets, the Seven Survival Skills. Whereby, students will not only become capable and competitive job seekers, they will become the most innovative job creators.
STEAM Education
Science
Technology
Engineering
Art
Mathematics
Recent research shows that STEAM is a promising approach to positively impacting student achievement and teacher efficacy. In a 2016 study, researchers investigated the impact of STEAM lessons on physical science learning in grades 3 to 5 in high-poverty elementary schools in an urban district. Findings indicated that students who received just nine hours of STEAM instruction made improvements in their science achievement (Brouillette, L., & Graham, N. J.).
STEAM is a way to take the benefits of STEM and complete the package by integrating these principles into and through the arts. STEAM takes STEM to the next level: it allows students to connect their learning in these critical areas together with arts practices, elements, design principles, and standards to provide the whole pallet of learning at their disposal. STEAM removes limitations and replaces them with wonder, critique, inquiry, and innovation.