Axis Xperience

Axis Xperience logo-200h

Empower Youth for Future Success​

AXIS XPERIENCE

We are proud to be the one of exclusive partners with Actura Australia in providing the leading STEAM learning solution spanning from in-class, out-of-class and at-home environments.

​Our FlipRobot range provides the ultimate robotics STEAM learning solution for the in-class environment. For the out-of-class solution, the CASE International Study Programs aim to deliver once in a lifetime, the best STEAM experience in the most inspiring learning environment. To ignite young minds’ interest in STEM, CASE Space Academy offers Real STEM, Real Space, and Real Fun activities all guided online by certified course leaders.​

VISION

TO BECOME THE MOST TRUSTED STEAM EDUCATION SOLUTION PROVIDER.​

10 REASONS

Why your child should be equipped in steam knowledge and skills

Download the top 10 highest paying jobs in STEAM in the next 10 years you want your child to know.

(Plus tips on how to ignite their passion)

THE FUTURE

In the next 30 years, 75% of the fastest growing professions will require STEAM-related skills. 50% of professions today will disappear, 50% of professions in the next 30 years don’t even currently exist. Young students of today will experience dozens of career changes, and dozens of jobs in each career.​

To successfully navigate through this fast-changing environment, students need to master critical STEAM-related skill sets, the Seven Survival Skills. Whereby, students will not only become capable and competitive job seekers, they will become the most innovative job creators.​

STEAM Education​

STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.​
Science
Technology
Engineering
Art
Mathematics

Recent research shows that STEAM is a promising approach to positively impacting student achievement and teacher efficacy. In a 2016 study, researchers investigated the impact of STEAM lessons on physical science learning in grades 3 to 5 in high-poverty elementary schools in an urban district. Findings indicated that students who received just nine hours of STEAM instruction made improvements in their science achievement (Brouillette, L., & Graham, N. J.).​

STEAM is a way to take the benefits of STEM and complete the package by integrating these principles into and through the arts. STEAM takes STEM to the next level: it allows students to connect their learning in these critical areas together with arts practices, elements, design principles, and standards to provide the whole pallet of learning at their disposal. STEAM removes limitations and replaces them with wonder, critique, inquiry, and innovation.​

Benefits of STEAM Education​

Teamwork
Perseverance
Hard Work
Self Confidence
Leadership
Critical Thinking
Scientific Literacy
Creativity & Curiousity
Acceptance of Failure
Entrepreneurship
Teamwork
Perseverance
Hard Work
Self Confidence
Leadership
Critical Thinking
Scientific Literacy
Creativity & Curiousity
Acceptance of Failure
Entrepreneurship
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